Work Experience and Software Skills
Born and raised in Kiel, the sailing capital of Northern Germany, I started my professional life as an engineer for telecommunication electronics in Hamburg.
Looking for a creative challenge in my life I went back to Kiel to enroll at the university for architecture.
In addition to learning how to design buildings I took lessons in media design. Fascinated by the possibilities I decided to work in the media business and transferred to a school of media design where I initially came in contact with 3D-applications.
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WORK EXPERIENCE
01/2019 - today
Freelance 3D-artist, generalist
01/2018 - today
3D-artist, generalist at Sehsucht & Liga 01 Computerfilm GmbH
11/2005 - 12/2017
3D-artist, generalist at Parasol Island GmbH
09/2004 - 11/2004
3D
internship at Twenty4Pictures
PLEASE CLICK HERE FOR MY FULL CV.
SOFTWARE SKILLS
3D tools:
Maya
Clarisse
Substance Painter
Mudbox
zBrush
Renderer:
Redshift
Clarisse
Vray
Arnold
2D tools:
Nuke
After FX
Photoshop
Illustrator
Premiere
Pipeline:
Shotgun
Royal Render