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Work Experience and Software Skills

Born and raised in Kiel, the sailing capital of Northern Germany, I started my professional life as an engineer for telecommunication electronics in Hamburg. Looking for a creative challenge in my life I went back to Kiel to enroll at the university for architecture. In addition to learning how to design buildings I took lessons in media design. Fascinated by the possibilities I decided to work in the media business and transferred to a school of media design where I initially came in contact with 3D-applications.
I gained my first production experience as an intern for 3D in Leipzig which led me to my long time position as 3D-Artist at  Parasol Island  in Düsseldorf. In 2018 I joined  Liga 01   in Hamburg, working on various great projects and enjoying being back in the north.
Outside the realm of postproduction and VFX , I enjoy taking care of my family, concert photography and playing my own music on drums and guitar.

WORK EXPERIENCE

01/2019 - today                     Freelance 3D-artist, generalist
01/2018 - today                     3D-artist, generalist at  Sehsucht & Liga 01 Computerfilm GmbH
11/2005 - 12/2017                3D-artist, generalist at  Parasol Island GmbH
09/2004 - 11/2004                3D internship at Twenty4Pictures


PLEASE CLICK HERE FOR MY FULL CV.

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SOFTWARE SKILLS

3D tools:
    Maya
    Clarisse
    Substance Painter
    Mudbox
    zBrush

Renderer:
    Redshift
    Clarisse
    Vray
    Arnold

2D tools:
    Nuke
    After FX
    Photoshop
    Illustrator
    Premiere

Pipeline:
    Shotgun
    Royal Render


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